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I have moved SSA over to the new server now, and on my preliminary test, things seems to be working proper. However, should you notice any error, please let me know by replying here, and I'll see about fixing it as soon as possible.
What is it?
It's a work-in-progress skill planner. Duh.
Because I wanted to plan my grappler build and don't have Excel installed for the spreadsheet version! Since ASPS often takes quite a while to update, I decided to write my own planner over Christmas break as a fun little side project. The UI is very heavily influenced by ASPS, but I imagine the backend is quite different.
My primary motivation with the planner was to make it easy to maintain and, more importantly, accessible for maintenance.
What do I mean by that? I wrote an entire frontend (protected behind authentication, of course) to handle updating data in the planner. Several people will have access to it, so that updating for skill changes or new classes doesn't depend solely on me. The actual planning part of the planner is dynamically created based on the data! As skills are modified there is no reason to have to edit the code!
If I ever stop playing DFO or can't maintain the codebase, I'll be sure to publicly release the source code (I may do this anyways after some cleanup) so that anybody else can take over.
What do I need?
For now, the only complete (I hope it is) class is mgrappler. Use the planner, try to break it, and please report any mistakes/bugs in this thread. I'll also be extending invitations to people to act as maintenance beta testers and to focus on getting the rest of the mfighter data in there ASAP.
For the other classes I would rather wait and encourage people to use ASPS. I have more ideas for easier maintenance, but it requires some low level refactoring and I'd rather get the builder out for male fighters sooner.
There is a lot more I'll want to do with this eventually, but I'll also welcome suggestions. Unfortunately, I do work a full time job and will have limited time for maintenance except on the weekends.
(also I need to finish levelling my grappler to 60)
First, as indicated in the previous announcement, we are upgrading to XenForo 1.1. Many new features and improvements are coming with the new version. The much awaited thread prefix system will be in place shortly, for example. For a full list of changes, please see XenForo's official announcement for the release.
Secondly, we have a new awesome kick ass server to make performance much more snappier! While we make heavy use of content distribution networks to help things run fast, there are still some delays from getting your post to the cloud quickly for other people. This is why we are doing a massive server upgrade. The server is a major upgrade from the current P4 HT (2.8GHz; 1 CPU, 1 core, 2 threads) w/ 3.5GB of RAM to a much more recent Dual Xeon E5440 (2.83GHz; 2 CPU, 8 cores, 8 threads) with 8GB of RAM.
Both of these changes should happen almost invisible to most users. Expect both changes to happen within the next few hours. Stay tuned for awesome!
- Thread prefixes
- A warning system (very similar to the infraction system back on vBulletin 4)
- The ability for you to ignore the content of other users
- Custom user profile fields
- Thread viewing permissions to limit a user's access to just thread titles or just their own threads
- User group promotions
- Notices at the top of pages
- More media embedding options and support for a larger range of sites
- Option to auto-embed media objects such as videos
- The ability to attach files to conversation messages
- The ability to search within threads
- General interface improvements, simplifications, and tweaks