Welcome to Dungeon Fighter Online Forums!
A Dungeon Fighter Online fansite, based around the mechanics of the game.
You are currently viewing our community forums as a guest user. Sign up or
Having an account grants you additional privileges, such as creating and participating in discussions.
Dungeon Fighter Online Forums
I don't know who's paying for it, but it's still here, and apparently I'm still a mod here.
Due to various reasons (mainly long term savings on server expenses), I have decided purchase my own hardware for colocation, and discontinue the contract for my old server (the one SSA was sitting on). The new server is much more powerful, with 2xE5450 (minor upgrade from the old server), and 32gb of ram (major upgrade from the old server).
I have moved SSA over to the new server now, and on my preliminary test, things seems to be working proper. However, should you notice any error, please let me know by replying here, and I'll see about fixing it as soon as possible.
Thanks!
I have moved SSA over to the new server now, and on my preliminary test, things seems to be working proper. However, should you notice any error, please let me know by replying here, and I'll see about fixing it as soon as possible.
Thanks!
First, the goods: http://arad.ofli.es/
What is it?
It's a work-in-progress skill planner. Duh.
Why?
Because I wanted to plan my grappler build and don't have Excel installed for the spreadsheet version! Since ASPS often takes quite a while to update, I decided to write my own planner over Christmas break as a fun little side project. The UI is very heavily influenced by ASPS, but I imagine the backend is quite different.
Maintenance
My primary motivation with the planner was to make it easy to maintain and, more importantly, accessible for maintenance.
What do I mean by that? I wrote an entire frontend (protected behind authentication, of course) to handle updating data in the planner. Several people will have access to it, so that updating for skill changes or new classes doesn't depend solely on me. The actual planning part of the planner is dynamically created based on the data! As skills are modified there is no reason to have to edit the code!
If I ever stop playing DFO or can't maintain the codebase, I'll be sure to publicly release the source code (I may do this anyways after some cleanup) so that anybody else can take over.
What do I need?
For now, the only complete (I hope it is) class is mgrappler. Use the planner, try to break it, and please report any mistakes/bugs in this thread. I'll also be extending invitations to people to act as maintenance beta testers and to focus on getting the rest of the mfighter data in there ASAP.
For the other classes I would rather wait and encourage people to use ASPS. I have more ideas for easier maintenance, but it requires some low level refactoring and I'd rather get the builder out for male fighters sooner.
There is a lot more I'll want to do with this eventually, but I'll also welcome suggestions. Unfortunately, I do work a full time job and will have limited time for maintenance except on the weekends.
(also I need to finish levelling my grappler to 60)
What is it?
It's a work-in-progress skill planner. Duh.
Why?
Because I wanted to plan my grappler build and don't have Excel installed for the spreadsheet version! Since ASPS often takes quite a while to update, I decided to write my own planner over Christmas break as a fun little side project. The UI is very heavily influenced by ASPS, but I imagine the backend is quite different.
Maintenance
My primary motivation with the planner was to make it easy to maintain and, more importantly, accessible for maintenance.
What do I mean by that? I wrote an entire frontend (protected behind authentication, of course) to handle updating data in the planner. Several people will have access to it, so that updating for skill changes or new classes doesn't depend solely on me. The actual planning part of the planner is dynamically created based on the data! As skills are modified there is no reason to have to edit the code!
If I ever stop playing DFO or can't maintain the codebase, I'll be sure to publicly release the source code (I may do this anyways after some cleanup) so that anybody else can take over.
What do I need?
For now, the only complete (I hope it is) class is mgrappler. Use the planner, try to break it, and please report any mistakes/bugs in this thread. I'll also be extending invitations to people to act as maintenance beta testers and to focus on getting the rest of the mfighter data in there ASAP.
For the other classes I would rather wait and encourage people to use ASPS. I have more ideas for easier maintenance, but it requires some low level refactoring and I'd rather get the builder out for male fighters sooner.
There is a lot more I'll want to do with this eventually, but I'll also welcome suggestions. Unfortunately, I do work a full time job and will have limited time for maintenance except on the weekends.
(also I need to finish levelling my grappler to 60)
From me and Chiisana to everyone else ever, happy holidays! May you have a great *INSERT HOLIDAY OF CHOICE HERE*.
THE HOLIDAYS ARE NOW OVER. Back to being a scrooge!
THE HOLIDAYS ARE NOW OVER. Back to being a scrooge!
SSA is getting some serious upgrades!
First, as indicated in the previous announcement, we are upgrading to XenForo 1.1. Many new features and improvements are coming with the new version. The much awaited thread prefix system will be in place shortly, for example. For a full list of changes, please see XenForo's official announcement for the release.
Secondly, we have a new awesome kick ass server to make performance much more snappier! While we make heavy use of content distribution networks to help things run fast, there are still some delays from getting your post to the cloud quickly for other people. This is why we are doing a massive server upgrade. The server is a major upgrade from the current P4 HT (2.8GHz; 1 CPU, 1 core, 2 threads) w/ 3.5GB of RAM to a much more recent Dual Xeon E5440 (2.83GHz; 2 CPU, 8 cores, 8 threads) with 8GB of RAM.
Both of these changes should happen almost invisible to most users. Expect both changes to happen within the next few hours. Stay tuned for awesome!
First, as indicated in the previous announcement, we are upgrading to XenForo 1.1. Many new features and improvements are coming with the new version. The much awaited thread prefix system will be in place shortly, for example. For a full list of changes, please see XenForo's official announcement for the release.
Secondly, we have a new awesome kick ass server to make performance much more snappier! While we make heavy use of content distribution networks to help things run fast, there are still some delays from getting your post to the cloud quickly for other people. This is why we are doing a massive server upgrade. The server is a major upgrade from the current P4 HT (2.8GHz; 1 CPU, 1 core, 2 threads) w/ 3.5GB of RAM to a much more recent Dual Xeon E5440 (2.83GHz; 2 CPU, 8 cores, 8 threads) with 8GB of RAM.
Both of these changes should happen almost invisible to most users. Expect both changes to happen within the next few hours. Stay tuned for awesome!

XenPorta
© Jason Axelrod from 8WayRun.Com
Page 1 of 42
Loading...